Just Fucking Give Up

One small step for douchebag, one giant leap, for douchekind.

Sunday, July 1, 2012

UX Case Study: Persona 4 (Team Composition)

DAT YUKIKO
First, I haven't actually beaten Persona 4.  I've just beaten Heaven, which had probably one of the best boss battles in any JRPG.  It's quite possibly ATLUS's most prominent piece de resistance.  That said, I've got a few gripes about JRPGs in general, because if we're perfectly honest, they're just spreadsheets with pretty pictures.  Good design patterns explain to the user how the game is meant to be played, but Persona 4 fails to provide tools that facilitate workflow, instead sticking to traditional hierarchal menus.

I've got enough pictures to do a few of these posts, but let's pick one topic for now.  For the final boss of Heaven, Kuni no Sagiri, you need maximum awareness of your personae weaknesses.  (If you're curious, Kuni no Sagiri has 3 attack patterns--1st Quad Coverage will do a universal buff/debuff so only 1 primary element is given a 200% weight and to determine this element your team must guard to avoid knockdown, 2nd a party member is afflicted by confusion and previous pattern continues, 3rd he will spam physical attacks and you need a persona with Phys strong/null/repel/drain.)

Sorry about the quality, my video capture card is ripped out right now so I used a DSLR.

Task: Team Composition

Need Case


Infinitely better than Minecraft

This is the dungeon screen.  This is where you first have the ability to compose and adjust your team.  In fact, this is the only place where you can swap out members.  This creates an interesting gameplay mechanic that gives value to Certain Escape, Traesto, and Goho-M.  It places additional risk into the calculus you must perform to determine your bingo point and switch out members.  Let's get started and add Brosuke to your party.
Not-so-subtle nod to Metal Gear Solid 2
This design pattern requires that the player walk to the desired party member and add him to the party.  This vastly differs from the design pattern of recent Final Fantasy games of toggle and commit.  This is a minor annoyance that the player must experience every time he enters a new dungeon.  Let's say I've added my A-team, Brosuke, Chie, and Yukiko.

Pressing Triangle pulls up the root menu

Let's look up the weakness tables for my team, so let's go to their personas.
Yeah, my character is named Man Assface, of course.  It adds humor to all the wrong moments.

There's a lot of information packed in here, and the density is actually fairly nice.  To get here, I had to press Triangle, 3x Dpad down, X, at least 1x Dpad down, X. At least 7 inputs to access Chie's elemental affinities.  It's nice that the persona's arcana aren't presented here, since it's largely irrelevant outside of the fusion task.


Here's Brosuke. What is never explained is the question marks underneath the Next Level block.  These represent future skills that can be learned.  You'd have to go on Gamefaqs to find these, but these do affect the evolution of your party members.  In Final Fantasy 13 parlance, he starts as a Medic, Commando, and Ravager.  He becomes a better Ravager, and gains Jammer and Enhancer abilities; his Medic and Commando abilities become obsolete and you taper them off at your discretion.


This is Yukiko's.  What isn't explicitly explained is the rock-papers-scissors system of the primary elements.  Fire is weak to Ice is weak to Electricity is weak to Wind is weak to Fire.  If you see an enemy use a fire-element attack, countering with ice may be a reliable bet (though this is not always the case).  You can see that Yukiko is able to nullify all attacks of her fire affinity and is weak to ice attacks.

Let's hit Circle and select my character.

Disney Lawyers, attack!
Well we want to check elemental affinities, so let's hit Square.  Assigning your default persona is useful, but considering you can switch them within a turn so there's not a huge penalty.

Those sandals are FIERCE bro
First, Siegfried is great for turtling against enemies that have a preference for physical attacks.  He has great Synergist and Commando properties as well as great passive buffs.  But one thing the player learns throughout the course of gameplay is the difference between the resistance types of Strong (reduced damage), Null (take 0 damage), Repel (damage is reflected--essentially a guaranteed counter attack), and Drain (damage inflicted is converted into healing).  I have to hit L1/R1 to cycle through my personae to check that my team composition doesn't leave my character weak against any one element type with adequate warning.

To recap:

ಠ___ಠ Seriously?
From this I can tell that Yukiko is going to be a liability, and I should take steps to minimize her risks by equiping ice-reduction items, evasion items, increasing her social link rank, and blocking often.

Normal Case

I'm going to keep working on this and edit the post, but here's food for thought:  Warm colors for weakness, cool colors for strength?


Saturday, June 30, 2012

[Just Fucking Shut Up] Utter Clusterfuck



Robotics;Notes just came out.  Will it be able to meet our expectations from Steins;Gate and Chaos;Head?  As long as it doesn't pull its narrative from Heart of Darkness, 2012 has too many of those already.

Anyway, we recorded a podcast forever ago but I got too busy to post. (And Megaupload got SWAT'd).  We had 5 people, it was an utter clusterfuck.  More so than usual.  Very, very, NSFW.

http://depositfiles.com/files/mln00q5l5

Wednesday, April 25, 2012

Years from now, we'll all look back and realize Guilty Crown was the greatest cultural artifact of 2012. Sure, you're laughing now, but you'll see. You'll see that its irrational characters, its internal inconsistency, and its plothole bonanza, all serve to create a single, compelling narrative of the likes that we have never known, and may never see again.

Oh, you'll see. We'll all sit down, and cry when Shu discovers that he's been the target of his sister's incestuous infatuation. When Inori kills someone, we'll shudder, knowing the remorse and guilt that she is truly wracked with. Gai's revival, will be bittersweet, as we both cheer and curse his existence.

And the tropes! Oh, the wonderful tropes! We'll never see such an amazing amalgation of contemporary Japanese animation tropes for years, perhaps even decades. Where else will we find such a perfect collection of bad cooking sheltered girls, disabled tsunderes, and robot catgirl maid hackers?

Like true geniuses, Guilty Crown is light years ahead of its time. May future generations laugh as our unrefined tastes were so shallow and unable to truly grasp its greatness.

...or maybe not. Maybe we will not be able to, and future viewing of this show only used to shock, horrify and disappoint. If it is so, manking truly has a grim future ahead of it.

Saturday, October 22, 2011

[Just Fucking Shut Up] Robocop caused 9/11



http://www.megaupload.com/?d=RA77KNBM

We didn't play the podcast game this time!  Avoided all the juicier animu topics because Andy's out
  • Payday: The Heist is a great Left 4 Dead mod that we don't want to pay for
  • OCCUPY TILLAMOOK IS A THING THAT EXISTS
  • Bryan threatens to kick Nathan off the podcast
  • Bryan and Nathan tell a shitty 9/11 joke
  • 1vs100 is an unintentional reality show
  • Black people don't play Armored Core except for two Xbros named Black Jesus
  • Black people can't play fighting games
  • http://www.peopleofwalmart.com/49267
  • Call of Duty and Battlefield sales don't matter, it's the web-based statistics pages that are advancing the products.
  • DOWNLOAD SERVICES SHOWDOWN
  • DESURA IS RUN BY MEEHECANS
  • AMAZON IS RUN BY...suits that want to destroy Steam
  • Amazon vs Box vs Dropbox CLOUD STORAGE ARMS RACE
  • CIRCLE JERKS ARE ARMS RACES WHERE EVERYONE WINS
  • Season Passes: Subscription vs Pre-purchase model?
  • EA SPORTS IS MAGIC
  • Project Ten Dollar--inevitably comes down to license to use vs ownership of good.
  • Light painting is so bourgeoisie
  • Turn off your cell phones in the woods, people. WELCOME TO 2G.
  • SYNDICATE: I DID ASK FOR THIS
  • FROZEN SYNAPSE IS SOMETHING I HAD TO BUY AND I DON'T UNDERSTAND WHY
  • (We play Frozen Synapse against each other mid-podcast)
  • Dungeon Defenders is a thing that can be bought for money and played.
  • Costume Quest is another thing that can be bought.
  • OFFICIAL MANDATE: Bryan must complete Persona 4 before the anime finishes up
  • Take ALL the painkillers
  • BROS BEFORE HOS (Persona 4 is a reverse trap dating simulator and that's all you need to know)
  • Brick is a movie that we should watch
  • Terra Nova is not a good show
  • 13 Assassins is boring
  • Mean Girls is totally not on my Netflix queue
  • LesboDrum! (Mawaru Penguindrum)
  • Lust Caution is a high budget porno
  • Metal Gear Solid 4 is softcore man porn
  • Google+ is Facebook for people who have firewalls at work
  • Nathan and Ling Ling look for jobs on USAjobs.gov
  • Manyuu Hikenchou < Freezing.  Freezing is the king.
  • Denpa [Onna to Seishun Otoko] is about breaking your arm that one summer where you did stuff
  • There's no such thing as a free motorboat
  • Phi Brain NEEDS TO BE STAR DRIVER WITH PUZZLES
  • Dubs are better than subs nowadays if they don't take themselves seriously
  • [Shakugan no] Shana is good this season
  • Cripple chick can't catch a break HAHA GET IT (Honey and Clover Season 1)
  • Blood-C is Freezing but with SWEET SWEET RELEASE
  • Hebrew and Yiddish are different things that we can't explain
  • Ling Ling measures this physical fitness with actions per minute
  • Hulu has Infinite Stratos now.  Apply head to desk.  We're done here.
Things we discussed after recording:
  • Epilepsy + AIDS = Epilaids
  • Nyanners is an old balding man
  • BROHOOF
  • Progeria causes brain damage on Youtube
  • Nathan thinks that a world where Japanese women have big breasts is a "nightmare world"
  • Nathan thinks stealth Asians are awesomer
  • Bryan: "One ticket to nightmare world, please."
  • Bryan laughs at your cheap prostitution given the weak dollar-to-yuan exchange rate
  • We talk about unionizing prostitution in Germany
  • Ling Ling cooks ramen LIVE
  • Nathan: "He talked with his fist into Brosuke's face"
  • (Playing Dungeon Defenders) Ling Ling: "I'm going to turn him white.  Wait.  This isn't white."
  • Ling Ling: "I can't make him white.  So I'll make him Communist."

Monday, May 16, 2011

[Just Fucking Shut Up] We love the SHAFT


The JFGUcast game is as follows:
  1. +1 point if Andy is eating something
  2. +5 points if we're on Wikipedia looking it up
  3. +5 points if Bryan brings up industrial design or art history
  4. +5 points if Nathan mentions a novel nobody else has read
  5. +5 points if one of us gets an IM or phone call during podcast
  6. +10 points if one of us is playing a game while podcasting
  7. +20 points if we start recreating scenes from Star Driver or Guren Lagann 

In this thread:
  • Nerdbait
  • MADOKAS
  • PS3 Development is NDA'd'd
  • Crunchyroll has shitty original content
  • KareKano was good
  • HanaIro is about a bubbly narcissist
  • Hoshizora is like Akaneiro no Somaru Saka but with 50% more homo wincest
  • I like Da Capo because I used to be an emofag
  • OreTsuba has the worst pilot of all time
  • Shuffle sucked because it had COUGAR END
  • I SUCK AT JAPANESE OKAY
  • Japan doesn't understand the concept of heavy drug use
  • Steins;Gate CHRISTIIIIIIIIIIIIIIIIIIIIIIIINA
  • Clannad is a thing you should watch
  • Ace Combat is unoriginal but I play all of them
  • SPECULAH is a word
  • DOO DOO DOOOOOO
  • HIPSTER HIPSTER HIPSTER HIPSTER HIPSTER HIPSTER HIPSTER HIPSTER HIPSTER HIPSTER
  • Full Metal Exorcist is like Soul Eater
  • Japan doesn't understand the concept of demonology
  • Johnny Depp is exploitable
  • We still love SHAFT
  • As long as they don't turn into Gonzo
  • Because Gonzo really sucks
  • I make bad tsunami jokes
  • Andy makes a Spaceballs reference that I didn't get
  • MOAIDS IS KILLING JAPAN
  • Andy makes HILARIOUS GAY JOKES NO SERIOUSLY
  • Blassreiter is weird and not fun 
  • But Linebarrels is quirky and enjoyable
  • Rosario Vampire was meta
  • Fafner is for emofags
  • I don't understand why my cousin likes Saki
  • What the fuck is Nyanpire?
  • Last Exile Season 2 is make-or-break
  • Full Metal Panic Season 3 would print money
  • ANDY IS REALLY ANNOYING USING GOOGLE DOCS
  • Japan doesn't understand the concept of an umlaut
  • Astaroth is a large burly Kugyu
  • SHAFT shows = boy meets eccentric girl
  • I nerd out over Yamamoto Yoko AGAIN
  • Persona 4 is a thing you should play (oh hypocrisy)
  • Macross Frontier is something we won't admit to loving
  • Hidan no Aria is now Highschool of the Tsukaima May Cry D:
  • Azazel-san is a thing that is good
  • C is now Shin Moneybag Tensei
  • We should force Andy to play ATLUS games and finish Honey and Clover
  • We love noitaminA shows
  • Except Jyu Oh Sei, fuck that shit
  • Andy makes an earthquake joke
  • I propose another rejected trope (girls with tasers!)
  • Apparently Source Code is a movie that doesn't suck? (Lies)

I found this on the internet.  Weeaboomods are the only reason to play Fallout games.

Sunday, April 17, 2011

Just Fucking Denounce Me #Civ5

So I've had two very very weird experiences this weekend:

1)  A game where we had NO wars from Ancient Era to 1900.  Yeah.  It helps we were all archipelago'd out.

2)  A game where I reluctantly became Germany in WWII.

Let's talk about the latter:
Babylonians, Raging Barbs, Ancient Era, Continents.  12/4 AI.
a) Right off the bat, the Incas don't settle their city on the first 3 turns.  I show them the error of their ways by immediately killing their settlers.  Incas removed from game.
b) So I meet my neighbors.  India, Germany, Russia, America, Japan, Mongolia.
c) Germany seems to be the troublemaker, and I'm striking up friendships with America and Japan, India less so.
d) Germany goes to war with US and Japan, tries to recruit me.  I lost my military assets while scouting (Raging Barbs are fun) so I really couldn't shore up the forces in 10 turns.  Plus, I was thinking about getting a UN victory this time since I've never done that.
e) India joins our coalition, and Germany calls a ceasefire.  But they're still really pushing those boundaries hard and we're starting to get really close to each other.  But luckily we've just gotten Open Borders tech, so scouting farther ahead we see that Warsaw is the only CS on our continent.  Polynesia appears to be on another continent.
f) Germany looks like its building up troops again, but now Mongolia invades.  I defend myself on one front while preparing to fight Germany on another.
g) Mongolia was just testing me, I made it to their capital but it was too well fortified.  I move my troops to the German border to cover a US and Japanese rebuildup.
h) Japan doesn't appreciate this and declares war on me.  Apparently they roped America in with them.  So over 2 rounds of fighting and ceasefire, I had to take them down one at a time.  Japan had set up a pocket of resistance on the ocean and America had a small river fortress that was rather pointless (because my capital was on the same river delta, DERP.)
i) I beat them both down, but India, my only steadfast ally through this, starts distancing itself.  Soon, the rest of the continent denounces me.  India and Russia are both running single-city strategies, Mongolia rapid expansion.  I took this brief period of peace to reinvest in infrastructure and tackle a wonder or two.
j) Fucking Germany.  They take my weakest Japanese city.  I build things back up and well fuck, Mongolia jumps in.  I'm in a two-front war.  I run headfirst in the German capital, by this time I've got Civil War-era weaponry, so sieges are rather easy against his late-Medieval troops (who were very threatening mid-game because they get Landsknechts sooner than Longswordsmen, and Babylonians are only optimized for early-game plinking).
k) Mongolia manages to hold me off at its Capital, so I build up troops for the inevitable.  They do the same.  I take the initiative this time, trying to pull them into an ex-American stronghold (hill fortress).  It doesn't work, they go for the ex-Japanese coastal pocket.  Ugh.  India joins in to opportunistically take advantage.  That's low.
l) I beat back Mongolia. Russia still wants at me, so I set up a cordon at a small Mongolian border town.  I fortify it and station some troops.  But I change my mind and leave only 3 troops there so I can free up manpower for India, which is pounding my Production-oriented city.  By this time I have aircraft and I've got them completely boxed in.  After a short ceasefire, I try to get them to loosen that tight formation by giving them Open Borders (I'm after their capital by now, better to let them spread out).  India doesn't take the bait. But the fight is on.  Artillery and aircraft manage to keep them from taking my cities, but FUCK RUSSIA JUST NUKED ME.  Nuked the Mongol territories and took that cordon I had set up.
m)  IMMEDIATELY rebase all my aircraft to ex-American hill fortress to kill off anyone trying to finish off that nuked city.  Eventually I get confident enough with WWI-era infantry that I just fucking airstrike EVERYTHING in the way and use only 2 ground troops to take the entire country.  But India's still a problem.
n)  They have modern sea power and anti-air all over the place.  All of my attempts to airstrike or seastrike their capital fails.  Eventually I set up a rotation for my fighters and bombers that keeps the pressure on (while taking NO air losses) and allows a few tanks to roll in and finish them off.  Jesus.  Fucking rough.  But now I own the whole continent...which doesn't make France or Spain happy.
o) France initially didn't give a shit about my ongoing wars, but Spain and Polynesia fucking hated me.  Eventually France buddied up with Spain and hated me too.  I remember being at war with FUCKING EVERY COUNTRY AND CITY STATE AT ONCE. ;____________________;  So it ended up being Polynesia denouncing me, then a turn later France/Spain doing the same.  But, they mostly left my continent alone.  Eventually I got Satellite tech and saw that they were on two slivers of land.  And since I didn't really explore the ocean much (too occupied with, you know, building land and air units) that I didn't notice that the Persians didn't seem to be big because they were a single-city nation.  I learned my lesson.  For a while I had troops pumped out from my wartime queues, I keep them around since they were Modern Era.  Upgraded all my fighters to Jets.
p) And then came a time of massive massive unhappiness.  I was at -17 happiness, yikes.  Protip:  red fist icon means you can't just annex + purchase courthouse (this tactic costs 820g but gets you a +2 to net happiness).  Did this a few times, but mostly concentrated on happiness buildings + food buildings. Then I unlocked Petrol and nearly simultaneously built science buildings all over the place.  (By the end of the game I had 5 Great Scientists because of this).  My cities were pumping out 150+ science.  Then it was culture.  I got my capital up to +93 culture, turned the ENTIRE COUNTRY to gold production so I could buy up culture buildings in former Russian cities.  Protip:  conquered cities default to GOLD FOCUS.  This may cause cities to build tons of trading posts.  Switch it back to Default Focus if you don't want a crippled city.
q) So, I had built nearly all the improvements for all 15-ish of my cities, decided to knock out the space victory.  Culture victory would take too long, and the UN victory required a 14-vote bloc (there were only 9 available votes because I had killed too many people ;____;)

In the end, I was a secular communist fascist with spread out air power and a small continent of rapid reaction land troops, and a modest 2-ship navy.  And except for in the Russian peninsula, every city was utopia, even the ex-Mongol capital which had recovered from the nuke.  I'd experienced at least 2-3 two-front wars tonight.  They're just exhausting.  I'm just lucky that they weren't stupid enough to challenge my defensive positions seriously.

YAY, final score 2800s.

Things I learned about myself:

  • The larger my military, the more likely I am to use it.
  • Despite being a huge critic of Cold War theory, I sure as hell tried to use it quite a bit after a ceasefire.
  • I dislike nukes, because they slow down the process of subjugating people.  That sounds so horrible.
  • I almost never play single-city builds, likely due to my bad experience vs Mongolia in the "Evil Empire" scenario I made.  I still have nightmares about a zerg rush of modern tanks mowing down 3x Giant Death Robots.  It's why I turned off the Legions mod (troop stacking and more promotions).
  • Cities regenerate faster than airpower.  If you're not massed up in sufficient numbers, just let the city heal back to full, then get those numbers up. Then rotate in and out so you constantly have a few planes in the green.  By this point, artillery units should be nearly useless and even Battleships should be having trouble.  Start using cruise missiles.
  • If you have only 1 of a luxury resource left, only trade it for another luxury good (preferably one that your people want).  The excess ones should be for new luxury goods and at least 200g in cash.  Hold out if you can.
  • Before you cross a river, remember that line-of-sight may reveal an unpleasant surprise.  Like 4 sides of being surrounded by artillery.
  • Don't be afraid of anti-air batteries.  Numbers will win out the day against them.
  • Never send a last-era troop to take a current-era city.  You're just asking for it.
So, I'm going to sleep now that it's 6AM.  Will format and add pics maybe later? Derp.

Sunday, October 10, 2010

Haterade #nerdrage



Oh?  I'm using hashtags now instead of gawker tags.

On Protectionism
So, here's our yearly butthurt over Japanese devs bemoaning their lack of relevance to the global market.  I'm going to give a quick analysis of two titles that I feel merit some discussion.

Exhibit A: Quantum Theory
First of all, it's a pretty fresh dev team and working with Tecmo.  Trying to enter the shooterspace.  Well, this could have been a great chance, were it not for a few massive issues.  It's great that you, smalltime dev, are trying to make a Gears of War clone--seriously, new ideas are always welcome.  But the controls are too different: making sprint and wallglue on two different buttons, wat?  Cursor acceleration (that can't be turned off?) WAT.  Using action-game controls (X for light melee, Y for heavy melee) instead of Gears-friendly B and holding B?  Listen, games that do this (looking at you, Call of Duty and Bad Company), piss us off.  Even Bayonetta did this, but those we learn to adapt by remapping internally.  Even if this were a Japanese action title, this would be unacceptable.


Exhibit B: Lost Planet 2
Sigh.  You were fun, sort of.  You thought that its failure was "Americans don't want Monster Hunter with guns."  Are you shitting me?  We WANT MONSTER HUNTER WITH GUNS.  You delivered something very short of that premise.  It didn't go with the cycle of 1) stock up, 2) locate, 3) tag, 4) combat phases.  If you, Capcom, released this experience as value-priced DLC, copies of LP2 will be selling at full retail again.


I think this points to big problem with Japanese devs across the board.  Your definitions of Western gaming are completely wrong.
1) You see big dudes with big guns, we see an insertion / empowerment fantasy (something your RPGs do quite well).
2) You see over-the-top violence, we see a victory well-earned.
3) You see FPS-centric mechanics, we see agency and intentionality.


You see our titles from the lens that made yours successful, so why not look at the ones that we eat up without any localization efforts?  We love shmups and fighting games because of tight controls.  We love visual novels and Persona because it facilitates insertion.  Japanese and Western gamers have very similar core motivations with a few nuances.  I'm going to attribute this wave of cultural insularism to an unwillingness to blame yourself for your failure as cultural observers.  Or, at the least, blame your fucking market researchers.


On Rivalries
So I own both Modern Warfare 2 and Bad Company 2.  I clearly enjoy both, and will purchase Black Ops and Bad Company 2 Vietnam when they come out.  (Medal of Honor hasn't been able to capture me but that's a nerdrage for another day).  BC2 talks a lot of trash to MW2 in its narrative, specifically referencing characters and setpieces.  However, it clearly doesn't note the similarities.  Both have a team of English-speaking men fighting the Russians.  Both pit you against a singular boss who has a history of backstabbing.  Both contain gratuitous violence against helicopters. Both deal with EMP-like weapons systems.  And in a nod to MW1, the final playable scene in BC2 is a close-quarters fight on an aircraft.  I can vaguely hear Michael Bay cackling in the background during the end credits for both games.


As Art
A lot of people have offered their opinions on MW2, so I'll just stick with new material.  I can see where the development process sort of fell apart.  The campaign was based on a handful of powerful vignettes that probably had great target renders.  MW1 had parallel arcs that came together (something we see in virtually all CoD titles).  However, the narrative of MW2 has no direction and attempts to create anger at Makarov and Shepard (with only Shepard receiving a cathartic resolution) rather than make any effort to develop characters and explain motivations.  It missed a golden opportunity to turn Price into a villain, but instead opted to keep him around for a sequel.  Financial expediency trumping narrative quality, huh?

On Escalation
Play Bayonetta.  Just when you think shit just got real, shit gets realer.  Then play on Hard mode.  Ninja Gaiden 2 would get rock hard over Bayonetta.  This game has nearly infinite replayability.


On Promises
I bought and played Civilization V.  It's great.  It does culture somewhat well, with mutually exclusive tech trees.  Touche.


On Copycats
So, Alan Wake is great.  Its pedigree really shows, as the ending and 1st DLC really explore the metaphysical on top of the psychological.  This game is basically built on top of the idea of foreshadowing--Remedy has really taken the narrative style of Max Payne and have tweaked it nearly to perfection.  The gameplay should be familiar, your flashlight knocks down shadow and the bullets damage flesh.  You're basically playing Halo.  The rock concert showdown will draw inevitable parallels to Left 4 Dead 2, not that I think anyone will complain.  Each episode is timed at around 1 hour and has a pretty fitting ED song.  Alan Wake would have troubles as a weekly TV show, as the pacing is far more deliberate and has a clear sense of escalation.  Still, I had a great time.


On Inevitability
As of today, Halo Reach has eaten nearly 80 hours of my life.  I'll steer away from the multiplayer aspects, as they're just as fun as ever.  I'll start off by stating that I think content was cut that could have made the narrative more complete.  The only character death that I really felt was Jorge's, it's personal, referenced repeatedly, and Noble in design.  Kat's was pointless and drawn out with silence--I would've liked to see the team franticly attempting field medicine.  Subtitles indicated that something was cut here.  It was a wasted opportunity.  Jun doesn't die, he just goes missing in canon.  Carter gets a one-liner send off, a bit more time for the player to dwell and think about his sacrifice would have been appropriate.  Emile, while your death was clearly badass (in a 90s action movie pulling a grenade and taking the enemy with you sort of way), the player doesn't have any sort of emotional response.  It's like we're not supposed to care.  As if he were placed there so we'd have a reason to go there later.  But, I suppose all is forgiven with Lone Wolf.  That one level alone is a very fitting end that meshes nicely with the prologue.  This was quite possibly the first sequence to have been penned, and it's sort of a core idea that, sadly, doesn't play as a motif in the narrative.  Dear Bungie, your audience isn't too dumb for an in media res plot.  I thought ODST was probably the strongest story to date.


On Obsolescence
So I'm playing Splinter Cell Double Agent.  Note that I've already beaten Splinter Cell Conviction (or, as I call it, Rainbow 6 District of Columbia--since I can beat it with unsilenced weapons, not using stealth at all).
1) Checkpoints pause the game.  Wow, my hard drive isn't that slow.  Seriously, there aren't that many variables to save.
2) Interface depends on OMGFUTURISTIC typeface.
This one is much worse than both Chaos Theory.  I'm going to play just to try out the coop missions.


On Sympathy
I saw The Social Network and found myself strongly identifying with Mark.  His conceptions of revenge really resonated with my own.  His doe-eyed acceptance of Sean and the hedonist seeking of the frat lifestyle, not so much.  Still, I've had the ending line, "You're not an asshole, you just try too hard to be one." thrown at me before.  In fact, his attempt to reconnect with Erica also paralleled my life.  This ending was sublime.  The narcissist anti-hero had learned his lesson.  He had fulfilled the moral criteria for audience acceptance.  Luckily, Trent Reznor's contribution to the soundtrack was barely noticeable, save for the opening credits.  The droning of the piano combined with a running guy in a hoodie seemed more at place in a horror film.  I had heard that some felt that the dialogue was too "smart and witty" and that women were poorly represented.  I disagree with both, I felt that the back-and-forth was right at home with my daily speech, and that the female characters had little to do with the narrative except for Erica, the casus belli for Facemash, and the barometer for Mark's internal struggle for perceived accomplishment.  Asian starfucker girl only served to parallel the visual stress on Eduardo, who served more as an alter ego (sort of an anti-Tyler Durden) than a character foil.  Go see this movie.  I'll probably go see Easy A later, since it tries to parallel The Scarlet Letter along with the theme of a-scheme-goes-bigger-than-the-inventor-can-control.

Other Thoughts


Red Dead Redemption is pretty good.  While the social commentary isn't quite extraordinary, it's well-delivered.  Not a fan of spurring horses, though I suppose it's supposed to be fatiguing and would actually work towards a 1:1 of player action to pawn action.


GTA IV had a good ending.  I fought it very fitting for Niko to make it to the Statue of Liberty.  A culmination of everything the player has learned (combat, vehicles, chases) after all the trials and descents into worst the American experience has to offer, the protagonist is finally welcomed by the city's mascot as one of her own.


Blur should have a playlist just for Mount Haruna.  We really miss the Initial D games here in the States.


The Event is not nearly as good as Lost.  The latter would have episodic structure where the two parallel plots would share a common motif or narrative significance.  This new show just thinks that mystery and cliffhangers will keep us coming back.  You shouldn't have to have texts indicating timeskips.  Both plots seem quite boring on their own.  And together they barely manage to evoke a "meh'.


Hawaii Five-0 is quite good.  The first episode establishes the signoff "Book 'em Danno", and the third establishes the team identity.  They're not hamfisted, trying to force it to please fans of the original.  But in terms of a police thriller, this does quite well--the chemistry of the two white cops is very entertaining, but it doesn't quite use the Korean star power to its full potential.


Shows from last season that were good: Highschool of the Dead, Mitsudomoe (is the new Minami-ke), Amagami SS (blows KimiKiss out of the water) (Shin over at Atarashii Prelude seems to enjoy this quite a bit) and Asobi Ni Ikuyo! (give it a chance, it's actually smarter than its premise will promise).


Lost Odyssey made me cry like a little girl.  Not only is it an impactful character death, they just drag it on and OH MY GOD THERE'S A DDR CLONE FUNERAL PYRE MINIGAME WHAT THE FUCK.  Had puffy eyes the next day.


You know what's a very competent stealth action title? Riddick: Assault on Dark Athena. I don't have any particularly strong feelings about it, but I found it quite engaging.  But a few bugs and random difficulty spikes make me just fucking give up more than once.  Yes, a segue into a signoff.  How pretentious of me.